I WAS RESPONSIBLE FOR THE 2D/3D DESIGN AND MODELLING OF DEMERZEL’S CHARACTER, MODELLED DIGITAL DOUBLE OF LAURA BIRN FOR APPLE TV FOUNDATION SEASON 1
I HAD THE OPPORTUNITY TO WORK AS A CONCEPT SCULPTOR AND CHARACTER ARTIST FOR THE MAIN VILLAIN CREATURE AND OTHER HERO CHARACTERS/CREATURES
PROJECT MADE AT ELECTRIC THEATRE COLLECTIVE. I WAS RESPONSIBLE FOR 3D CONCEPT AND PRODUCTION MODEL OF THE GLASS BUTTERFLY. DESIGN OF THE BUTTERFLY WAS INSPIRED BY FORD CARS ORGANIC FORMS AND AESTHETIC.
MODELLED BISON AND TEXTURED FEMALE BISON
MODELLED SOME OF THE HERO LIONESS FOR LION KING 2 AND WORKED ON THE 3D HEAD CONCEPTS
WORKED AS A CREATURE MODELER ON NESTLE SUPERBOWL COMMERCIAL DIRECTED BY OSCAR WINNING SCREENWRITER AND DIRECTOR ARMANDO BO. I WAS RESPONSIBLE FOR MODELING OF THE BULL.
SOFTWARE: ZBRUSH, MAYA, TOPOGUN
DESIGNED THE PHASE GUN AND WORKED ON THE INITIAL CONCEPTS FOR THE USS CALLISTER SHIP FOR BLACK MIRROR-ART DIRECTED BY PHIL SIMS
I WAS PART OF THE DESIGN TEAM FOR THE HENCH BEAST, GRENADE LAUNCHER, AND VALDAC SHIP
AS A CREATURE MODELER ON GREED, I WAS RESPONSIBLE FOR MODELING THE LION AND THE BLENDSHAPES.
WORKED ON MODELING THE BABIES AND BLENDSHAPES FOR CHEVRON TV COMMERCIAL AT AARDMAN. I HAD AN OPPORTUNITY TO WORK WITH THE AMAZING DIRECTOR RICHARD WEBBER.
SOFTWARE: MAYA, ZBRUSH
WORK IN PROGRESS DRAGON MODEL AND FEMALE ANATOMY STUDY
Modelled Tetley's iconic character Gaffer and created blendshapes.
Client: Tetley
Vfx Studio: Seed Animation